kamikazeman
New NetBattler
*gasp* It gots chicken legs.
Posts: 8
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Post by kamikazeman on May 6, 2007 9:11:43 GMT -5
Name:Metal Sonic HP: 50 Element: null Attack: buster Damage: 20 [_] [V] [_] [x] [x] [x] [_] [V] [_] [x] [x] [x] [_] [V] [_] [x] [x] [x]
Name: Metal Sonic Sword HP: 60 Element: blade Attack: Sword Damage: 30 [_] [_] [_] [x] [_] [_] [_] [_] [V] [x] [_] [_] [_] [_] [_] [x] [_] [_]
Name: Metal Sonic EX or Super Metal Sonic HP: 100 Element: elec Attack: elec dive Damage: 50 [_] [_] [_] [_] [_] [_] [_] [V] [>] [x] [x] [x] [_] [_] [_] [_] [_] [_]
lengend >=virus moving
Name: Hyper Metal Sonic HP: 150 Element: elec Attack: elec dive EX Damage: 80 [_] [_] [_] [x] [_] [_] [_] [V] [>] [x] [x] [x] [_] [_] [_] [x] [_] [_]
lengend >=virus moving
Now for a camo Name:DigiGoomba HP: 20 Element: null Attack: jump Damage: 10 [_] [_] [_] [J ] [J ] [J ] [_] [V] [_] [J ] [J ] [J ] [_] [_] [_] [J ] [J ] [J ] J=Where it jump to note: it like the melody virus
If there is a virus that is too strong up there tell me and I will lower it ;D [glow=red,2,300]GIR signing out[/glow]
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Post by Sado on May 6, 2007 11:57:06 GMT -5
You just need to add the graph's for Damage Area.
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Post by sindy on May 18, 2009 0:15:57 GMT -5
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Post by sindy on May 18, 2009 0:26:15 GMT -5
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