Post by Sado on Jan 14, 2007 21:54:32 GMT -5
Elemet's:
Every one of the Style Types can be combined with one of four elements to produce a Style- these styles are denoted by the element followed by the type(Heat, Aqua, Elec, Wood). Each Element has its own unique charged shot.
Heat:
Heat styles are fire-based. When in a Heat style, you will take double damage from Aqua attacks. You will be able to walk over lava panels with imunity-they cannot hurt you. Heat's charged attack is a Flamethrower with a range of 3 squares.
Heat FlameThrower - Projectile - 70 Damage (Charge 1 Turn)
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[_] [N] [X] l [X] [X] [_]
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Wood:
Wood styles are plant-based. When in a Wood style, you will take double damage from Heat attacks. Standing on a grass panel will heal your HP. Wood's charged attack is an eight-hit Twister that hits the second square in front of you.
Wood Twister - Projectile - 20 x 8 Damage (Charge 1 Turn)
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Elec:
Elec styles are electricity-based. With an Elec style, you will take double damage from Wood attacks. Elec's charged shot is a ZapRing, which can paralyze enemies- this leaves them defenseless against more serious punishmen
Elec ZapRing - Projectile - 50 Damage (Charge 1 Turn)
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Aqua:
Aqua styles are water-based. When in an Aqua style, you will suffer twice the damage from Elec attacks. Aqua's charged shot is a Bubbler, which is capable of hitting one square behind the target.
Aqua Bubbler - Projectile - 60 Damage (Charge 1 Turn)
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[_] [N] [_] l [X] [X] [_]
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Style's:
Shield:
Shield styles begin every battle with a Barrier in place. It has 30HP. In battle the may block one attack or P.A. Shield Style can also reflect an attack one every two turns. Rapid is Raised by two when in this style.
Gut's:
Guts styles enjoy a doubled Attack rating, but at the expense of their Rapid. Rapid is reduced to one when a Guts style is in use. Guts styles also do not 'flinch' when hit- this means that attacks (except for paralysis-inducing Elec-based attacks) do not cause Guts styles to lose their charge or to stop attacking.
Custom:
Custom styles begin every round of combat with an extra chip as well as +1 to the MP. They may also charge chips for +20 Damage. This charge also only takes half of a turn. (i.e They could start charging at the beggining of the turn and fire it before it ends.)
Team:
Team styles can load up to eight total Navi chips into their Folder at the same time as opposed to the normal five Navi-chip limit. This does not mean they may go over there Chip Case limit. Team Style's charge is also raised by 3.
Every one of the Style Types can be combined with one of four elements to produce a Style- these styles are denoted by the element followed by the type(Heat, Aqua, Elec, Wood). Each Element has its own unique charged shot.
Heat:
Heat styles are fire-based. When in a Heat style, you will take double damage from Aqua attacks. You will be able to walk over lava panels with imunity-they cannot hurt you. Heat's charged attack is a Flamethrower with a range of 3 squares.
Heat FlameThrower - Projectile - 70 Damage (Charge 1 Turn)
[_] [_] [_] l [_] [_] [_]
[_] [N] [X] l [X] [X] [_]
[_] [_] [_] l [_] [_] [_]
Wood:
Wood styles are plant-based. When in a Wood style, you will take double damage from Heat attacks. Standing on a grass panel will heal your HP. Wood's charged attack is an eight-hit Twister that hits the second square in front of you.
Wood Twister - Projectile - 20 x 8 Damage (Charge 1 Turn)
[_] [_] [_] l [_] [_] [_]
[_] [N] [_] l [X] [_] [_]
[_] [_] [_] l [_] [_] [_]
Elec:
Elec styles are electricity-based. With an Elec style, you will take double damage from Wood attacks. Elec's charged shot is a ZapRing, which can paralyze enemies- this leaves them defenseless against more serious punishmen
Elec ZapRing - Projectile - 50 Damage (Charge 1 Turn)
[_] [_] [_] l [_] [_] [_]
[_] [N] [_] l [X] [_] [_]
[_] [_] [_] l [_] [_] [_]
Aqua:
Aqua styles are water-based. When in an Aqua style, you will suffer twice the damage from Elec attacks. Aqua's charged shot is a Bubbler, which is capable of hitting one square behind the target.
Aqua Bubbler - Projectile - 60 Damage (Charge 1 Turn)
[_] [_] [_] l [_] [_] [_]
[_] [N] [_] l [X] [X] [_]
[_] [_] [_] l [_] [_] [_]
Style's:
Shield:
Shield styles begin every battle with a Barrier in place. It has 30HP. In battle the may block one attack or P.A. Shield Style can also reflect an attack one every two turns. Rapid is Raised by two when in this style.
Gut's:
Guts styles enjoy a doubled Attack rating, but at the expense of their Rapid. Rapid is reduced to one when a Guts style is in use. Guts styles also do not 'flinch' when hit- this means that attacks (except for paralysis-inducing Elec-based attacks) do not cause Guts styles to lose their charge or to stop attacking.
Custom:
Custom styles begin every round of combat with an extra chip as well as +1 to the MP. They may also charge chips for +20 Damage. This charge also only takes half of a turn. (i.e They could start charging at the beggining of the turn and fire it before it ends.)
Team:
Team styles can load up to eight total Navi chips into their Folder at the same time as opposed to the normal five Navi-chip limit. This does not mean they may go over there Chip Case limit. Team Style's charge is also raised by 3.